public override void OnInspectorGUI() { EditorGUILayout.Space(); if (GUILayout.Button("Open in Editor", GUILayout.Height(22.0f))) { NodifyEditorWindow.OpenInEditor((NodeGroup)target); UnityEditor.EditorApplication.RepaintHierarchyWindow(); } if (GUILayout.Button("Create Sub Group", GUILayout.Height(22.0f))) { NodifyEditorWindow.CreateNodeGroup(); UnityEditor.EditorApplication.RepaintHierarchyWindow(); } }
public override void OnInspectorGUI() { EditorGUILayout.Space(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Open in Editor", EditorStyles.miniButtonLeft)) { NodifyEditorWindow.OpenInEditor((NodeGroup)target); UnityEditor.EditorApplication.RepaintHierarchyWindow(); } if (GUILayout.Button("Create Sub Group", EditorStyles.miniButtonRight)) { NodifyEditorWindow.CreateNodeGroup(); UnityEditor.EditorApplication.RepaintHierarchyWindow(); } GUILayout.EndHorizontal(); EditorGUILayout.Space(); }