CreateNodeGroup() private méthode

private CreateNodeGroup ( ) : void
Résultat void
Exemple #1
0
 public override void OnInspectorGUI()
 {
     EditorGUILayout.Space();
     if (GUILayout.Button("Open in Editor", GUILayout.Height(22.0f)))
     {
         NodifyEditorWindow.OpenInEditor((NodeGroup)target);
         UnityEditor.EditorApplication.RepaintHierarchyWindow();
     }
     if (GUILayout.Button("Create Sub Group", GUILayout.Height(22.0f)))
     {
         NodifyEditorWindow.CreateNodeGroup();
         UnityEditor.EditorApplication.RepaintHierarchyWindow();
     }
 }
Exemple #2
0
        public override void OnInspectorGUI()
        {
            EditorGUILayout.Space();

            GUILayout.BeginHorizontal();

            if (GUILayout.Button("Open in Editor", EditorStyles.miniButtonLeft))
            {
                NodifyEditorWindow.OpenInEditor((NodeGroup)target);
                UnityEditor.EditorApplication.RepaintHierarchyWindow();
            }

            if (GUILayout.Button("Create Sub Group", EditorStyles.miniButtonRight))
            {
                NodifyEditorWindow.CreateNodeGroup();
                UnityEditor.EditorApplication.RepaintHierarchyWindow();
            }

            GUILayout.EndHorizontal();

            EditorGUILayout.Space();
        }