예제 #1
0
 private static extern bool stpUnitySetCameraAvailableDelegate(NodeHandler.AvailableDelegate cameraAvailable);
예제 #2
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 private static extern void stpUnitySetMaterialDefinitionAvailableDelegate(NodeHandler.AvailableDelegate materialDefinitionAvailable);
예제 #3
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 private static extern bool stpUnitySetTextureAvailableDelegate(NodeHandler.AvailableDelegate textureAvailable);
예제 #4
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 private static extern void stpUnitySetMeshInstanceAvailableDelegate(NodeHandler.AvailableDelegate meshInstanceAvailable);