protected override bool Init() { fenShen = owner.Clone(); fenShen.isFenShen = true; fenShen.visible = false; fenShen.EnableAntiDizzy(); fenShen.EnableAntiFanJi(); fenShen.EnableWuDi(); //fenShen.gameObject.SetActive(false); NfFenShenEndBuff buff = new NfFenShenEndBuff(); buff.lv = lv; fenShen.AddBuff(buff); ChangeTexture(); PlaySelfEffect(); return true; }
protected override bool Init() { fenShen = owner.Clone(); fenShen.isFenShen = true; fenShen.visible = false; fenShen.EnableAntiDizzy(); fenShen.EnableAntiFanJi(); fenShen.EnableWuDi(); //fenShen.gameObject.SetActive(false); NfFenShenEndBuff buff = new NfFenShenEndBuff(); buff.lv = lv; fenShen.AddBuff(buff); ChangeTexture(); PlaySelfEffect(); return(true); }