Example #1
0
    protected override bool Init()
    {
        fenShen = owner.Clone();
        fenShen.isFenShen = true;
        fenShen.visible = false;
        fenShen.EnableAntiDizzy();
        fenShen.EnableAntiFanJi();
        fenShen.EnableWuDi();
        //fenShen.gameObject.SetActive(false);

        NfFenShenEndBuff buff = new NfFenShenEndBuff();
        buff.lv = lv;
        fenShen.AddBuff(buff);

        ChangeTexture();
        PlaySelfEffect();
        return true;
    }
Example #2
0
    protected override bool Init()
    {
        fenShen           = owner.Clone();
        fenShen.isFenShen = true;
        fenShen.visible   = false;
        fenShen.EnableAntiDizzy();
        fenShen.EnableAntiFanJi();
        fenShen.EnableWuDi();
        //fenShen.gameObject.SetActive(false);

        NfFenShenEndBuff buff = new NfFenShenEndBuff();

        buff.lv = lv;
        fenShen.AddBuff(buff);

        ChangeTexture();
        PlaySelfEffect();
        return(true);
    }