예제 #1
0
 private void PlayDeathScence()
 {
     if (isLast)
     {
         NextLevelLoader.LoadNextLevel();
     }
     Instantiate(DeathFX, gameObject.transform.position, Quaternion.identity);
     Scoreboard.AddScore(enemyScoreCost);
     Destroy(gameObject);
 }
예제 #2
0
    private void RichEnd()
    {
        var particle = Instantiate(endOfPath, gameObject.transform.position, Quaternion.identity);

        particle.Play();
        Destroy(gameObject);
        i = 0;
        if (playerHp.GetHp() != 0 && GetComponentInChildren <HpSystem>().isLast)
        {
            NextLevelLoader.LoadNextLevel();
        }
    }
예제 #3
0
 public void loadNextGameScenePosFade()
 {
     NextLevelLoader.LoadNextLevel();
 }