private void PlayDeathScence() { if (isLast) { NextLevelLoader.LoadNextLevel(); } Instantiate(DeathFX, gameObject.transform.position, Quaternion.identity); Scoreboard.AddScore(enemyScoreCost); Destroy(gameObject); }
private void RichEnd() { var particle = Instantiate(endOfPath, gameObject.transform.position, Quaternion.identity); particle.Play(); Destroy(gameObject); i = 0; if (playerHp.GetHp() != 0 && GetComponentInChildren <HpSystem>().isLast) { NextLevelLoader.LoadNextLevel(); } }
public void loadNextGameScenePosFade() { NextLevelLoader.LoadNextLevel(); }