// Use this for initialization void Start() { baseNB = transform.Find("RobotBase").GetComponent <NewtonBody>(); baseActuator = transform.Find("RobotBase").GetComponent <NewtonHingeActuator>(); bodyNB = transform.Find("RobotBody").GetComponent <NewtonBody>(); bodyActuator = transform.Find("RobotBody").GetComponent <NewtonHingeActuator>(); armNB = transform.Find("RobotArm").GetComponent <NewtonBody>(); armActuator = transform.Find("RobotArm").GetComponent <NewtonHingeActuator>(); handANB = transform.Find("RobotHandA").GetComponent <NewtonBody>(); handAActuator = transform.Find("RobotHandA").GetComponent <NewtonSliderActuator>(); handBNB = transform.Find("RobotHandB").GetComponent <NewtonBody>(); handBActuator = transform.Find("RobotHandB").GetComponent <NewtonSliderActuator>(); }
// Use this for initialization void Start() { na = GetComponent <NewtonHingeActuator>(); na.TargetAngle = 2000.0f; }