private void OnTriggerEnter2D(Collider2D other) { //items only breakable when raging if (other.tag == "Weapon" || other.tag == "Object") { if (_player.isRaging == true) { ActivateAnim(); _player.rageTutorialPlusOne(); if (this.tag == "Chest") { _player.rageTutorialChest(); PlayAudio(_treasureHitSound, _sfxVol); } else { int ran = Random.Range(0, 1); CameraShake.Instance.ShakeCamera(3.0f, 0.3f); PlayAudio(_hitSound[ran], _sfxVol); } _player.HitItem(); } } if (other.CompareTag("Bird Cage")) { ActivateAnim(); CameraShake.Instance.ShakeCamera(5.0f, 0.1f); } if (other.CompareTag("Weapon")) { _bc.enabled = false; } }