예제 #1
0
 void Start()
 {
     audioManager = audio.GetComponent<NeurosisAudioManager> ();
     maxTextures = myTextures.Length-1;
     blood = false;
     calledOnce = false;
 }
예제 #2
0
 void Start()
 {
     audioManager = audio.GetComponent <NeurosisAudioManager> ();
     maxTextures  = myTextures.Length - 1;
     blood        = false;
     calledOnce   = false;
 }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     audioManager = audio.GetComponent <NeurosisAudioManager> ();
     fogOn        = false;
     //cassette = (PaperPickUp)GameObject.Find("Room 0 Cassette").GetComponent("PaperPickUp");
     //cassetteplayer = (PaperPickUp)GameObject.Find ("cassetteplayer_model").GetComponent("PaperPickUp");
 }
예제 #4
0
 // Use this for initialization
 void Start()
 {
     audioManager = audio.GetComponent<NeurosisAudioManager> ();
     fogOn = false;
     //cassette = (PaperPickUp)GameObject.Find("Room 0 Cassette").GetComponent("PaperPickUp");
     //cassetteplayer = (PaperPickUp)GameObject.Find ("cassetteplayer_model").GetComponent("PaperPickUp");
 }
예제 #5
0
 // Use this for initialization
 void Start()
 {
     audioManager = audio.GetComponent<NeurosisAudioManager> ();
     wallToMove.active = false;
     triggered = false;
     alreadyTriggered = false;
     wallIsMoving = false;
 }
예제 #6
0
 // Use this for initialization
 void Start()
 {
     audioManager      = audio.GetComponent <NeurosisAudioManager> ();
     wallToMove.active = false;
     triggered         = false;
     alreadyTriggered  = false;
     wallIsMoving      = false;
 }
예제 #7
0
 // Use this for initialization
 void Start()
 {
     audioManager  = audio.GetComponent <NeurosisAudioManager> ();
     cameraCollide = cameraCol.GetComponent <CameraCollide>();
     paperPickUp   = pickUp.GetComponent <PaperPickUp> ();
     fogOn         = false;
     //cassette = (PaperPickUp)GameObject.Find("Room 0 Cassette").GetComponent("PaperPickUp");
     //cassetteplayer = (PaperPickUp)GameObject.Find ("cassetteplayer_model").GetComponent("PaperPickUp");
     doorLock.SetActive(false);
 }
예제 #8
0
 // Use this for initialization
 void Start()
 {
     tapeOneLoc   = Random.Range(1, 4);
     tapeTwoLoc   = Random.Range(1, 4);
     tapeThreeLoc = Random.Range(1, 4);
     //	setting the audioManager to type NeurosisAudioManager
     audioManager = audio.GetComponent <NeurosisAudioManager> ();
     //	setting the cameraCollide to type CameraCollide
     cameraCollide = appear.GetComponent <CameraCollide> ();
     audioManager.SetVolume(11, 0.0f);
     opener           = door.GetComponent <firstDoorToOpen>();
     tapePlayerPickup = tapePlayer.GetComponent <PaperPickUp>();
     tapePickup       = firstTape.GetComponent <PaperPickUp> ();
     tapePickUp2      = secondTape.GetComponent <PaperPickUp> ();
     tapePickUp3      = thirdTape.GetComponent <PaperPickUp> ();
     tapePickUp4      = fourthTape.GetComponent <PaperPickUp> ();
     firstdoor        = firstDoor.GetComponent <firstDoorToOpen> ();
     //pickPaper2 = paper2.GetComponent<Room1PickUp>();
     audioManager.SetPriority(11, 0);
 }
예제 #9
0
 // Use this for initialization
 void Start()
 {
     audioManager = audio.GetComponent <NeurosisAudioManager> ();
 }
예제 #10
0
 // Use this for initialization
 void Start()
 {
     audioManager = audio.GetComponent<NeurosisAudioManager> ();
 }
예제 #11
0
 // Use this for initialization
 void Start()
 {
     girl.SetActive(false);
     isBall       = false;
     audioManager = audio.GetComponent <NeurosisAudioManager> ();
 }
예제 #12
0
파일: Scares.cs 프로젝트: MrsQ2u/Neurosis
 // Use this for initialization
 void Start()
 {
     girl.SetActive (false);
     isBall = false;
     audioManager = audio.GetComponent<NeurosisAudioManager> ();
 }
예제 #13
0
 // Use this for initialization
 void Start()
 {
     tapeOneLoc = Random.Range (1, 4);
     tapeTwoLoc = Random.Range (1, 4);
     tapeThreeLoc = Random.Range (1, 4);
     //	setting the audioManager to type NeurosisAudioManager
     audioManager = audio.GetComponent<NeurosisAudioManager> ();
     //	setting the cameraCollide to type CameraCollide
     cameraCollide = appear.GetComponent<CameraCollide> ();
     audioManager.SetVolume (11, 0.0f);
     opener = door.GetComponent<firstDoorToOpen>();
     tapePlayerPickup = tapePlayer.GetComponent<PaperPickUp>();
     tapePickup = firstTape.GetComponent<PaperPickUp> ();
     tapePickUp2 = secondTape.GetComponent<PaperPickUp> ();
     tapePickUp3 = thirdTape.GetComponent<PaperPickUp> ();
     tapePickUp4 = fourthTape.GetComponent<PaperPickUp> ();
     firstdoor = firstDoor.GetComponent<firstDoorToOpen> ();
     //pickPaper2 = paper2.GetComponent<Room1PickUp>();
     audioManager.SetPriority (11, 0);
 }
예제 #14
0
파일: DoorLock.cs 프로젝트: MrsQ2u/Neurosis
 // Use this for initialization
 void Start()
 {
     audioManager = audio.GetComponent<NeurosisAudioManager> ();
     cameraCollide = cameraCol.GetComponent<CameraCollide>();
     paperPickUp = pickUp.GetComponent<PaperPickUp> ();
     fogOn = false;
     //cassette = (PaperPickUp)GameObject.Find("Room 0 Cassette").GetComponent("PaperPickUp");
     //cassetteplayer = (PaperPickUp)GameObject.Find ("cassetteplayer_model").GetComponent("PaperPickUp");
     doorLock.SetActive (false);
 }