void Start() { audioManager = audio.GetComponent<NeurosisAudioManager> (); maxTextures = myTextures.Length-1; blood = false; calledOnce = false; }
void Start() { audioManager = audio.GetComponent <NeurosisAudioManager> (); maxTextures = myTextures.Length - 1; blood = false; calledOnce = false; }
// Use this for initialization void Start() { audioManager = audio.GetComponent <NeurosisAudioManager> (); fogOn = false; //cassette = (PaperPickUp)GameObject.Find("Room 0 Cassette").GetComponent("PaperPickUp"); //cassetteplayer = (PaperPickUp)GameObject.Find ("cassetteplayer_model").GetComponent("PaperPickUp"); }
// Use this for initialization void Start() { audioManager = audio.GetComponent<NeurosisAudioManager> (); fogOn = false; //cassette = (PaperPickUp)GameObject.Find("Room 0 Cassette").GetComponent("PaperPickUp"); //cassetteplayer = (PaperPickUp)GameObject.Find ("cassetteplayer_model").GetComponent("PaperPickUp"); }
// Use this for initialization void Start() { audioManager = audio.GetComponent<NeurosisAudioManager> (); wallToMove.active = false; triggered = false; alreadyTriggered = false; wallIsMoving = false; }
// Use this for initialization void Start() { audioManager = audio.GetComponent <NeurosisAudioManager> (); wallToMove.active = false; triggered = false; alreadyTriggered = false; wallIsMoving = false; }
// Use this for initialization void Start() { audioManager = audio.GetComponent <NeurosisAudioManager> (); cameraCollide = cameraCol.GetComponent <CameraCollide>(); paperPickUp = pickUp.GetComponent <PaperPickUp> (); fogOn = false; //cassette = (PaperPickUp)GameObject.Find("Room 0 Cassette").GetComponent("PaperPickUp"); //cassetteplayer = (PaperPickUp)GameObject.Find ("cassetteplayer_model").GetComponent("PaperPickUp"); doorLock.SetActive(false); }
// Use this for initialization void Start() { tapeOneLoc = Random.Range(1, 4); tapeTwoLoc = Random.Range(1, 4); tapeThreeLoc = Random.Range(1, 4); // setting the audioManager to type NeurosisAudioManager audioManager = audio.GetComponent <NeurosisAudioManager> (); // setting the cameraCollide to type CameraCollide cameraCollide = appear.GetComponent <CameraCollide> (); audioManager.SetVolume(11, 0.0f); opener = door.GetComponent <firstDoorToOpen>(); tapePlayerPickup = tapePlayer.GetComponent <PaperPickUp>(); tapePickup = firstTape.GetComponent <PaperPickUp> (); tapePickUp2 = secondTape.GetComponent <PaperPickUp> (); tapePickUp3 = thirdTape.GetComponent <PaperPickUp> (); tapePickUp4 = fourthTape.GetComponent <PaperPickUp> (); firstdoor = firstDoor.GetComponent <firstDoorToOpen> (); //pickPaper2 = paper2.GetComponent<Room1PickUp>(); audioManager.SetPriority(11, 0); }
// Use this for initialization void Start() { audioManager = audio.GetComponent <NeurosisAudioManager> (); }
// Use this for initialization void Start() { audioManager = audio.GetComponent<NeurosisAudioManager> (); }
// Use this for initialization void Start() { girl.SetActive(false); isBall = false; audioManager = audio.GetComponent <NeurosisAudioManager> (); }
// Use this for initialization void Start() { girl.SetActive (false); isBall = false; audioManager = audio.GetComponent<NeurosisAudioManager> (); }
// Use this for initialization void Start() { tapeOneLoc = Random.Range (1, 4); tapeTwoLoc = Random.Range (1, 4); tapeThreeLoc = Random.Range (1, 4); // setting the audioManager to type NeurosisAudioManager audioManager = audio.GetComponent<NeurosisAudioManager> (); // setting the cameraCollide to type CameraCollide cameraCollide = appear.GetComponent<CameraCollide> (); audioManager.SetVolume (11, 0.0f); opener = door.GetComponent<firstDoorToOpen>(); tapePlayerPickup = tapePlayer.GetComponent<PaperPickUp>(); tapePickup = firstTape.GetComponent<PaperPickUp> (); tapePickUp2 = secondTape.GetComponent<PaperPickUp> (); tapePickUp3 = thirdTape.GetComponent<PaperPickUp> (); tapePickUp4 = fourthTape.GetComponent<PaperPickUp> (); firstdoor = firstDoor.GetComponent<firstDoorToOpen> (); //pickPaper2 = paper2.GetComponent<Room1PickUp>(); audioManager.SetPriority (11, 0); }
// Use this for initialization void Start() { audioManager = audio.GetComponent<NeurosisAudioManager> (); cameraCollide = cameraCol.GetComponent<CameraCollide>(); paperPickUp = pickUp.GetComponent<PaperPickUp> (); fogOn = false; //cassette = (PaperPickUp)GameObject.Find("Room 0 Cassette").GetComponent("PaperPickUp"); //cassetteplayer = (PaperPickUp)GameObject.Find ("cassetteplayer_model").GetComponent("PaperPickUp"); doorLock.SetActive (false); }