예제 #1
0
	// Use this for initialization
	void Start () {
        hidingPlaceLayerMask = 1 << layerIndex;
        id = GetComponent<PlayerIdentity>();
        echoParticleEmitter = GetComponentInChildren<ParticleEmitter>();
		ui = GetComponentInChildren<InWorldUI>();
		sfxManager = GetComponentInChildren<NetworkedSFXManager>();
    }
예제 #2
0
	void Start () {
		id = GetComponent<PlayerIdentity>();
		movement = GetComponent<PlayerMovement3D>();
		ui = GetComponentInChildren<InWorldUI>();
		sfxManager = GetComponentInChildren<NetworkedSFXManager>();
	}