// Use this for initialization void Start () { hidingPlaceLayerMask = 1 << layerIndex; id = GetComponent<PlayerIdentity>(); echoParticleEmitter = GetComponentInChildren<ParticleEmitter>(); ui = GetComponentInChildren<InWorldUI>(); sfxManager = GetComponentInChildren<NetworkedSFXManager>(); }
void Start () { id = GetComponent<PlayerIdentity>(); movement = GetComponent<PlayerMovement3D>(); ui = GetComponentInChildren<InWorldUI>(); sfxManager = GetComponentInChildren<NetworkedSFXManager>(); }