/// <summary> /// Starts hosting a server given a address, port, and password to host it with /// </summary> /// <param name="address">The address the server will be hosting on</param> /// <param name="port">The port the server will be hosting on</param> /// <param name="password">The password used to connect to the server. Leave blank if no password is required</param> public void Host(int port, string password = "") { if (m_Client != null) { Destroy(m_Client); } m_IsPlaying = true; m_Server.Create(port); }
public void Awake() { if (Instance != null) { Destroy(this.gameObject); } DontDestroyOnLoad(this.gameObject); Instance = this; network = NetworkServer.Create(); }