// Update is called once per frame void Update() { //Logger.i("update"); Timer.Update(); NetworkManager.Update(); }
private static void StartBackgroundThread() { new Thread(() => { try { double lastTick = 0d; var worldTick = new Stopwatch(); while (!Shutdown) { worldTick.Restart(); NetworkManager.Update(lastTick); Thread.Sleep(1); lastTick = (double)worldTick.ElapsedTicks / Stopwatch.Frequency; } } catch (Exception exception) { log.Error(exception); } }).Start(); }
public static void Initialise() { new Thread(() => { var sw = new Stopwatch(); double lastTick = 0d; while (true) { sw.Restart(); NetworkManager.Update(lastTick); SocialManager.Update(lastTick); MapManager.Update(); Thread.Sleep(1); lastTick = (double)sw.ElapsedTicks / Stopwatch.Frequency; #if DEBUG Console.Title = $"{WorldServer.Title} (Update Time: {lastTick})"; #endif } }) { IsBackground = true }.Start(); }
public override void Update(GameTime gameTime, ref States state, ref Character player) { networkManager.Update(); if (userInterfaceManager.ReadyCheckRect.Contains(MouseKeyboardManager.MousePosition.ToPoint()) && MouseKeyboardManager.LeftClick) { userInterfaceManager.Ready = !userInterfaceManager.Ready; networkManager.SendReadyTag(userInterfaceManager.Ready); } bool start = true; for (int i = 0; i < networkManager.Players.Count; i++) { if (!networkManager.Players[i].Ready) { start = false; break; } } if (start) { state = States.FFA; } if (userInterfaceManager.CharacterChangeRect.Contains(MouseKeyboardManager.MousePosition.ToPoint()) && MouseKeyboardManager.LeftClick) { state = States.CharacterSelection; userInterfaceManager.Ready = false; } }
private void UpdateFixed() { _networkManager.Update(); _gameState.Update(); Window.Title = $"Dunkel | TPS:{_ticksPerSecond} | FPS:{_frameRater.Fps} | TICK:{_world.CurrentTick}"; }
private static void Main() { string location = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location); LogManager.Configuration = new XmlLoggingConfiguration(Path.Combine(location, "nlog.config")); Directory.SetCurrentDirectory(location); Console.Title = Title; log.Info("Initialising..."); try { ConfigManager.Initialise(Path.Combine(Directory.GetCurrentDirectory(), "Config.json")); PacketManager.Initialise(); DatabaseManager.Initialise(); DungeonTileManager.Initialise(); NetworkManager.Initialise(); WorldManager.Initialise(lastTick => { NetworkManager.Update(lastTick); FellowshipManager.Update(lastTick); ChannelManager.Update(lastTick); }); log.Info("Ready!"); } catch (Exception exception) { log.Error(exception); } }
private static void Main() { Directory.SetCurrentDirectory(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location)); Console.Title = Title; log.Info("Initialising..."); ConfigurationManager <WorldServerConfiguration> .Initialise("WorldServer.json"); DatabaseManager.Initialise(ConfigurationManager <WorldServerConfiguration> .Config.Database); GameTableManager.Initialise(); MapManager.Initialise(); SearchManager.Initialise(); EntityManager.Initialise(); EntityCommandManager.Initialise(); GlobalMovementManager.Initialise(); AssetManager.Initialise(); GlobalSpellManager.Initialise(); ServerManager.Initialise(); ResidenceManager.Initialise(); // make sure the assigned realm id in the configuration file exists in the database RealmId = ConfigurationManager <WorldServerConfiguration> .Config.RealmId; if (ServerManager.Servers.All(s => s.Model.Id != RealmId)) { throw new ConfigurationException($"Realm id {RealmId} in configuration file doesn't exist in the database!"); } MessageManager.Initialise(); SocialManager.Initialise(); CommandManager.Initialise(); NetworkManager <WorldSession> .Initialise(ConfigurationManager <WorldServerConfiguration> .Config.Network); WorldManager.Initialise(lastTick => { NetworkManager <WorldSession> .Update(lastTick); MapManager.Update(lastTick); ResidenceManager.Update(lastTick); BuybackManager.Update(lastTick); }); using (WorldServerEmbeddedWebServer.Initialise()) { log.Info("Ready!"); while (true) { Console.Write(">> "); string line = Console.ReadLine(); if (!CommandManager.HandleCommand(new ConsoleCommandContext(), line, false)) { Console.WriteLine("Invalid command"); } } } }
public override void Update() { base.Update(); NetworkManager?.Update(); GameWorld.Update(); _interfaceController.Update(); _camera.Update(_myPlayer.GameArea.AreaWidth * GameWorld.TileSize, _myPlayer.GameArea.AreaHeight * GameWorld.TileSize); }
public void Update(long dt) { NetworkManager.Update(dt); if (Program.currentKey == ConsoleKey.A) { NetworkManager.Send(NETWORK_NAME, ProtocolManager.PACKET_USER_QCMD_LOGIN("user", "password")); } }
static int Update(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); NetworkManager obj = (NetworkManager)LuaScriptMgr.GetNetObjectSelf(L, 1, "NetworkManager"); float arg0 = (float)LuaScriptMgr.GetNumber(L, 2); obj.Update(arg0); return(0); }
private static void Main() { Directory.SetCurrentDirectory(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location)); Console.Title = Title; log.Info("Initialising..."); ConfigurationManager <WorldServerConfiguration> .Initialise("WorldServer.json"); DatabaseManager.Initialise(ConfigurationManager <WorldServerConfiguration> .Config.Database); GameTableManager.Initialise(); EntityManager.Initialise(); EntityCommandManager.Initialise(); AssetManager.Initialise(); ServerManager.Initialise(); MessageManager.Initialise(); CommandManager.Initialise(); NetworkManager <WorldSession> .Initialise(ConfigurationManager <WorldServerConfiguration> .Config.Network); WorldManager.Initialise(lastTick => { NetworkManager <WorldSession> .Update(lastTick); MapManager.Update(lastTick); }); log.Info("Ready!"); while (true) { Console.Write(">> "); string line = Console.ReadLine(); CommandManager.ParseCommand(line, out string command, out string[] parameters); CommandHandlerDelegate handler = CommandManager.GetCommandHandler(command); if (handler != null) { try { handler.Invoke(null, parameters); } catch (Exception exception) { log.Error(exception); } } else { Console.WriteLine("Invalid command!"); } } }
// Update is called once per frame void Update() { NetworkManager.Update(); if (m_Handler != null) { if (m_Handler.IsReceived()) { m_Handler.ReqStopMove(0); } } }
public void Update() { UnityEngine.Profiling.Profiler.BeginSample("Update::Tick"); if (TheRoom != null) { TheRoom.Tick(); } UnityEngine.Profiling.Profiler.EndSample(); UnityEngine.Profiling.Profiler.BeginSample("Update::Update"); networkManager.Update(); UnityEngine.Profiling.Profiler.EndSample(); }
static int Update(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); NetworkManager obj = (NetworkManager)ToLua.CheckObject <NetworkManager>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.Update(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static void Main() { DebugLoggerSubscriber.Initialize(); var networkManager = new NetworkManager(Constants.APPLICATION_NAME); var world = new World(); while (_isRunning) { networkManager.Update(); // playerManager.Update()? // creatureManager.Update(); // world update?? } }
private static void Main() { Directory.SetCurrentDirectory(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location)); Console.Title = Title; log.Info("Initialising..."); ConfigurationManager <WorldServerConfiguration> .Initialise("WorldServer.json"); DatabaseManager.Initialise(ConfigurationManager <WorldServerConfiguration> .Config.Database); GameTableManager.Initialise(); EntityManager.Initialise(); EntityCommandManager.Initialise(); AssetManager.Initialise(); ServerManager.Initialise(); MessageManager.Initialise(); SocialManager.Initialise(); CommandManager.Initialise(); NetworkManager <WorldSession> .Initialise(ConfigurationManager <WorldServerConfiguration> .Config.Network); WorldManager.Initialise(lastTick => { NetworkManager <WorldSession> .Update(lastTick); MapManager.Update(lastTick); }); using (WorldServerEmbeddedWebServer.Initialise()) { log.Info("Ready!"); while (true) { Console.Write(">> "); string line = Console.ReadLine(); if (!CommandManager.HandleCommand(new ConsoleCommandContext(), line, false)) { Console.WriteLine("Invalid command"); } } } }
private static void Main() { Directory.SetCurrentDirectory(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location)); Console.Title = Title; log.Info("Initialising..."); ConfigurationManager <StsServerConfiguration> .Initialise("StsServer.json"); DatabaseManager.Initialise(ConfigurationManager <StsServerConfiguration> .Config.Database); MessageManager.Initialise(); NetworkManager <StsSession> .Initialise(ConfigurationManager <StsServerConfiguration> .Config.Network); WorldManager.Initialise(lastTick => { NetworkManager <StsSession> .Update(lastTick); }); log.Info("Ready!"); }
public NetworkTest() { NetworkManager.AddPacketTypes(); NetworkManager.CreateServer(SERVER_NAME, NetworkManager.PType.Tcp, 10); NetworkManager.AddServerEventHandler(SERVER_NAME, this.ProcessServerEvent); NetworkManager.StartServer(SERVER_NAME, 2551); NetworkManager.CreateClient(CLIENT_NAME, NetworkManager.PType.Tcp); NetworkManager.AddClientEventHandler(CLIENT_NAME, this.ProcessClientEvent); NetworkManager.Connect(CLIENT_NAME, "127.0.0.1", 2551); int i = 300; while (i > 0) { NetworkManager.Update(10); Thread.Sleep(10); --i; } NetworkManager.Dispose(); }
protected override void Update(GameTime gameTime) { netManager.Update(); if (Keyboard.GetState().IsKeyDown(Keys.F11)) { graphics.ToggleFullScreen(); } if (nextScene != null) { currentScene = nextScene; nextScene = null; } currentScene.Update(gameTime); currentScene.FixedUpdate(gameTime); base.Update(gameTime); }
public override void Update(GameTime gameTime, ref States state, ref Character unused) { if (MouseKeyboardManager.Clicked(Keys.P)) { if (state == States.Pause) { state = States.FFA; } else { state = States.Pause; } } if (playerManager.GameOverCheck()) { if (networkManager.Players.FirstOrDefault(p => p.Username == networkManager.Username).Score >= 3) { state = States.Win; Game1.LocalWin = true; } else { state = States.Win; Game1.LocalWin = false; } } networkManager.Active = networkManager.Status == NetConnectionStatus.Connected; networkManager.Update(); playerManager.UpdatePlayer(); abilityManager.Update(player); userInterfaceManagerHealth.UpdateGameplayLoop(); MouseKeyboardManager.Update(); currentLevel.Update(); }
public void Update(long deltaTime) { NetworkManager.Update(deltaTime); }
private void Update() { m_gameManager.UpdateGame(); m_networkManager.Update(); }
// Update is called once per frame void Update() { NetworkManager.Update(); NetworkAlert.Update(); HeartBeat.Update(Time.deltaTime); }
////////////////////////////////////////////////////////////////////////////// #region IUpdatable public override void Update(float delta) { base.Update(delta); networkManager.Update(delta); }
void Update() { _network.Update(); }
private void Update() { _networkManager.Update(); }
void Update() { _network.Update(); // 네트워크만 예외로 }
static public void Main() { byte[] byteArr = new byte[] { 0x32, 0xb9, 0x3a, 0xf1, // SECRET 0x00, 0x00, 0x00, 0x96, // X 0x00, 0x00, 0x00, 0xfa, // Y 0x00, 0xc8, // DX 0x04, 0x03, // DY 0x64 // HP }; Console.Write("Packet: "); PrintArray(ref byteArr); Console.WriteLine("secret: {0}\nx: {1}\ny: {2}\ndx: {3}\ndy: {4}\nhp: {5}", Packet.getInt32(ref byteArr, 0, 0 * 8), Packet.getInt32(ref byteArr, 0, 4 * 8), Packet.getInt32(ref byteArr, 0, 8 * 8), Packet.getInt16(ref byteArr, 0, 12 * 8), Packet.getInt16(ref byteArr, 0, 14 * 8), Packet.getByte(ref byteArr, 0, 16 * 8)); /** Here starts a normal "receive"-packet parseing */ byte[] pR = new byte[] { 0x70, // COMMAND 0x00, 0x01, // ID 0x00, 0x00, 0x00, 0x78, // X 0x00, 0x00, 0x00, 0xc8, // Y 0x00, 0x00, // DX 0x00, 0x00, // DY 0x64, // HP 0x70, // COMMAND 0x00, 0x00, // ID 0x00, 0x00, 0x00, 0x96, // X 0x00, 0x00, 0x00, 0xfa, // Y 0x00, 0xc8, // DX 0x04, 0x03, // DY 0x64 // HP }; for (int offset = 0; offset < pR.Length;) { switch (pR[offset++]) { case 0x70: Console.WriteLine("Player: {0}x{1} -> {2}x{3} with {4}% hp", Packet.PlayerResponse.getX(ref pR, offset), Packet.PlayerResponse.getY(ref pR, offset), Packet.PlayerResponse.getDX(ref pR, offset), Packet.PlayerResponse.getDY(ref pR, offset), Packet.PlayerResponse.getHP(ref pR, offset) ); offset += Packet.PlayerResponse.nextOffset(ref pR, offset); break; default: Console.WriteLine("Unknown command found({0})", (char)pR[offset]); return; } } byte[] br = new byte[] { 0xAB, 0xF3, 0x3F, 0x40, 0xC0 // 1010 1011 - 1111 11111 - 1111 1111 - 0100 0000 }; byte[] brO = new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }; Console.WriteLine("brO = " + string.Join(" ", brO.Select(x => Convert.ToString(x, 2).PadLeft(8, '0')).ToArray())); Packet.setInt32(ref brO, 0, 2, unchecked ((Int32)0xAFCCFD03)); Console.WriteLine("br = " + string.Join(" ", br.Select(x => Convert.ToString(x, 2).PadLeft(8, '0')).ToArray())); Console.WriteLine("brO = " + string.Join(" ", brO.Select(x => Convert.ToString(x, 2).PadLeft(8, '0')).ToArray())); Console.WriteLine("2 % 8 = " + 2 % 8); Console.WriteLine("Read= " + Convert.ToString(Packet.getInt32(ref brO, 0, 2), 2)); Packet.setInt32(ref brO, 0, 2, unchecked ((Int32)0x00001120)); /* Console.WriteLine("br = " + string.Join(" ", br.Select( x => Convert.ToString( x, 2 ).PadLeft( 8, '0' ) ).ToArray())); */ Console.WriteLine("brO = " + string.Join("", brO.Select(x => Convert.ToString(x, 2).PadLeft(8, '0')).ToArray())); Console.WriteLine("Read= --" + Convert.ToString( Packet.getInt32(ref brO, 0, 2), 2).PadLeft(32, '0')); if (Packet.getInt32(ref brO, 0, 2) != 0x00001120) { Console.WriteLine("Ints do not match"); } /* if (true) return; */ for (int i = 0; i <= 18; i++) { checkByte(i); } for (int i = 0; i <= 15; i++) { checkInt16(i); } checkInt32(7); if (true) { return; } Console.WriteLine("----- Running Johnnys NetworkManager.cs -----"); NetworkManager nm = new NetworkManager(); nm.playerPrefab = new UnityEngine.GameObject(); nm.playerManager = new UnityEngine.GameObject(); nm.Connect("127.0.0.1", 9999); nm.login(); while (true) { nm.Update(); } }
void Update() { NetworkManager.Update(); }
private void Update() { m_EventManager.Update(); m_NetworkManager.Update(); }
private static void RunServer(NetworkManager network) { network.Start(); while (shutdown == false) network.Update(); network.Shutdown("Bye! (Server Shutdown)"); Console.WriteLine("Server shut down successfully."); }