public static void RegisterNetworkMessageHandelers() { Mod owner = Main.Instance; MapSendingMessge = new MapSendingMessge(); NetworkManager.AddNetworkMessage(MapSendingMessge, owner); PlayerConnectMessage = new PlayerConnectedMessage(); NetworkManager.AddNetworkMessage(PlayerConnectMessage, owner); SpawnPlayerMessage = new SpawnPlayerMessage(); NetworkManager.AddNetworkMessage(SpawnPlayerMessage, owner); SetLocalPlayerMessage = new SetLocalPlayerMessage(); NetworkManager.AddNetworkMessage(SetLocalPlayerMessage, owner); DebugMessage = new DebugMessage(); NetworkManager.AddNetworkMessage(DebugMessage, owner); }