// Use this for initialization void Start() { NetworkTransport.Init(); servers = new List <PlayerInfo>(); IPAddress ip = IPAddress.Parse("224.5.6.7"); IPEndPoint localEP = new IPEndPoint(NetworkControl.LocalIPAddress(), multicastPort); listener = new UdpClient(); listener.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); listener.Client.Bind(localEP); listener.JoinMulticastGroup(ip); receive_byte_array = new byte[1024]; receiveThread = new Thread(ReceiveData); serverList = new List <PlayerInfo>(); receiveThread.Start(); }
// Use this for initialization void Start() { NetworkTransport.Init(); myIP = NetworkControl.LocalIPAddress().ToString(); sendingSocket = new UdpClient(); IPAddress ip = IPAddress.Parse("224.5.6.7"); sendingSocket.JoinMulticastGroup(ip, 32); ipep = new IPEndPoint(ip, multicastPort); sendByteArray = Encoding.ASCII.GetBytes(name + "|" + NetworkControl.LocalIPAddress().ToString()); ConnectionConfig config = new ConnectionConfig(); reliableChannelId = config.AddChannel(QosType.ReliableSequenced); HostTopology topology = new HostTopology(config, maxConnections); hostId = NetworkTransport.AddHost(topology, socketPort); Debug.Log("Socket open. Host ID is: " + hostId); InvokeRepeating("PingClient", 0, 1); }