// Update is called once per frame void Update() { //countdownText.text = ("Time Left: \n " + timeLeft + " seconds"); //if (timeLeft <= 0) //{ // StopCoroutine("LoseTime"); // countdownText.text = "Time's up!"; //} if (_foreignMoveCompleted) { if (_core.IsMoveAllowed(_awaitMoveX, _awaitMoveY, _awaitMoveDirection)) { GameObject movingPiece = _core.Board[_awaitMoveX, _awaitMoveY]; _capturedPiece = _core.MakeMove(_awaitMoveX, _awaitMoveY, _awaitMoveDirection); _core.MoveCoordinates(ref _awaitMoveX, ref _awaitMoveY, _awaitMoveDirection, isWhiteTurn); selectedToken = movingPiece.GetComponent <Token>(); MoveToken(_awaitMoveX, _awaitMoveY, tilePositionX[_awaitMoveX], tilePositionZ[_awaitMoveY]); } _foreignMoveCompleted = false; gameMode = PlayerType.Local; } string sceneName = SceneManager.GetActiveScene().name; if (sceneName == "Online_Game") { _connectionTester = _connectionTester++ % 4500; if (!netController._waitingForResponse && _connectionTester == 4499) { netController.CheckConnection(); } else if (netController._waitingForResponse) { SetTimeoutPanelToActive(); } } }