public static void SetNetAccConfig(bool open) { if (open) { NetworkAccelerator.Start(); } else { NetworkAccelerator.Stop(); } PlayerPrefs.SetInt(NetworkAccelerator.PLAYER_PREF_NET_ACC, (!open) ? 0 : 1); PlayerPrefs.Save(); }
public static void SetNetAccConfig(bool open) { if (open) { NetworkAccelerator.Start(); } else { NetworkAccelerator.Stop(); } PlayerPrefs.SetInt(NetworkAccelerator.PLAYER_PREF_NET_ACC, open ? 1 : 0); PlayerPrefs.Save(); MonoSingleton <GSDKsys> .GetInstance().StartGSDKSpeed(!open); NetworkAccelerator.PrintLog("SetNetAccConfig " + open); }
public static void InitACC(NetworkAccelerator.XunYouMode mode = NetworkAccelerator.XunYouMode.Disable) { NetworkAccelerator.PrintLog("Begin Network Acc"); NetworkAccelerator.setSDKMode(mode); if (mode == NetworkAccelerator.XunYouMode.Disable) { NetworkAccelerator.PrintLog("mode " + mode); return; } if (NetworkAccelerator.s_inited) { NetworkAccelerator.PrintLog("already init"); NetworkAccelerator.Stop(); return; } Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.NetworkAccelerator_TurnOn, new CUIEventManager.OnUIEventHandler(NetworkAccelerator.OnEventTurnOn)); Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.NetworkAccelerator_Ignore, new CUIEventManager.OnUIEventHandler(NetworkAccelerator.OnEventTurnIgore)); Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.NetworkAccelerator_WIFI_TurnOn, new CUIEventManager.OnUIEventHandler(NetworkAccelerator.OnEventTurnOnWIFI)); NetworkAccelerator.PrintLog(string.Concat(new object[] { "key:", NetworkAccelerator.key, " mode ", mode })); try { AndroidJavaObject GMContext = null; using (AndroidJavaClass androidJavaClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) { GMContext = androidJavaClass.GetStatic <AndroidJavaObject>("currentActivity"); } AndroidJavaClass GMClass = new AndroidJavaClass("com.subao.gamemaster.GameMaster"); if (GMClass != null) { GMContext.Call("runOnUiThread", new object[] { delegate { int num = GMClass.CallStatic <int>("init", new object[] { GMContext, 1, NetworkAccelerator.key, "KingsGlory", "libapollo.so", 13001 }); if (num >= 0) { NetworkAccelerator.PrintLog("Initialize GameMaster Success!"); NetworkAccelerator.s_inited = true; NetworkAccelerator.setSDKMode(mode); NetworkAccelerator.SetUserToken(); if (MonoSingleton <CTongCaiSys> .GetInstance().IsTongCaiUserAndCanUse()) { int freeFlowUser = -1; if (MonoSingleton <CTongCaiSys> .GetInstance().supplierType == IspType.Dianxing) { freeFlowUser = 2; } else if (MonoSingleton <CTongCaiSys> .GetInstance().supplierType == IspType.Liantong) { freeFlowUser = 1; } else if (MonoSingleton <CTongCaiSys> .GetInstance().supplierType == IspType.Yidong) { freeFlowUser = 0; } NetworkAccelerator.setFreeFlowUser(freeFlowUser); } NetworkAccelerator.setGameId(MonoSingleton <TdirMgr> .GetInstance().SelectedTdir.logicWorldID); NetworkAccelerator.ChangeLogLevel(NetworkAccelerator.LOG_LEVEL_ERROR); } else { NetworkAccelerator.PrintLog("Initialize GameMaster Fail!, ret:" + num); } } }); } } catch (Exception ex) { NetworkAccelerator.PrintLog("catch ex " + ex.ToString()); } }