public static void Init(bool bforceUse = false) { Debug.Log("Begin Network Acc"); Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.NetworkAccelerator_TurnOn, new CUIEventManager.OnUIEventHandler(NetworkAccelerator.OnEventTurnOn)); Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.NetworkAccelerator_Ignore, new CUIEventManager.OnUIEventHandler(NetworkAccelerator.OnEventTurnIgore)); NetworkAccelerator.s_enabledPrepare = true; if (!bforceUse) { if (!NetworkAccelerator.IsUseACC()) { Debug.Log("NetAcc player close acc"); return; } } else { NetworkAccelerator.SetUseACC(true); } NetworkAccelerator.s_enabled = true; Debug.Log("NetAcc key:" + NetworkAccelerator.key); Debug.Log("NetAcc enable & java begin"); AndroidJavaObject GMContext = null; using (AndroidJavaClass androidJavaClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer")) { GMContext = androidJavaClass.GetStatic <AndroidJavaObject>("currentActivity"); } AndroidJavaClass GMClass = new AndroidJavaClass("com.subao.gamemaster.GameMaster"); if (GMClass != null) { GMContext.Call("runOnUiThread", new object[] { delegate { int num = GMClass.CallStatic <int>("init", new object[] { GMContext, 1, NetworkAccelerator.key, "KingsGlory", "libapollo.so", 13001 }); if (num >= 0) { Debug.Log("Initialize GameMaster Success!"); NetworkAccelerator.s_inited = true; NetworkAccelerator.ChangeLogLevel(NetworkAccelerator.LOG_LEVEL_ERROR); } else { Debug.LogError("Initialize GameMaster Fail!, ret:" + num); } } }); } }