bool IPacketHandler.OnPacket(byte packetId, Context context, Network.ByteInStream stream) { Actor actor = stream.ReadActor(); ushort size = stream.ReadUShort(); if (actor != null) { if (context.IsServer) { if (stream.Player.OwnedActors.Contains(actor)) { return(actor.Synchronizable.UnpackSyncData(stream)); } else { log.Warn("Got synchronized data from {0} for {1}, but that player does not own that actor", stream.Player, actor); } } else { return(actor.Synchronizable.UnpackSyncData(stream)); } } stream.Skip(4); stream.Skip(size); return(true); }
protected override Actor UnpackValue(Network.ByteInStream stream) { return(stream.ReadActor()); }