예제 #1
0
파일: Mech.cs 프로젝트: harald921/Mecha
        public int GetPacketSize()
        {
            int numBits = 0;

            numBits += NetUtility.BitsToHoldString(bodyTypeName);
            numBits += NetUtility.BitsToHoldString(mobilityTypeName);
            numBits += NetUtility.BitsToHoldString(armorTypeName);
            numBits += NetUtility.BitsToHoldUInt((uint)equipedWeaponNames.Length);

            foreach (string equipedWeaponName in equipedWeaponNames)
            {
                numBits += NetUtility.BitsToHoldString(equipedWeaponName);
            }

            numBits += spawnPosition.GetPacketSize();
            numBits += NetUtility.BitsToHoldUInt((uint)ownerID);
            numBits += NetUtility.BitsToHoldGuid(guid);

            return(numBits);
        }
예제 #2
0
 public override int GetPacketSize() =>
 NetUtility.BitsToHoldGuid(_sourceMechGuid) +
 _usedWeapon.GetPacketSize() +
 _targetPosition.GetPacketSize();
예제 #3
0
 public override int GetPacketSize() =>
 NetUtility.BitsToHoldGuid(_targetMechGuid) +
 _destination.GetPacketSize();