Esempio n. 1
0
        public int GetPacketSize()
        {
            int numBits = 0;

            numBits += NetUtility.BitsToHoldString(bodyTypeName);
            numBits += NetUtility.BitsToHoldString(mobilityTypeName);
            numBits += NetUtility.BitsToHoldString(armorTypeName);
            numBits += NetUtility.BitsToHoldUInt((uint)equipedWeaponNames.Length);

            foreach (string equipedWeaponName in equipedWeaponNames)
            {
                numBits += NetUtility.BitsToHoldString(equipedWeaponName);
            }

            numBits += spawnPosition.GetPacketSize();
            numBits += NetUtility.BitsToHoldUInt((uint)ownerID);
            numBits += NetUtility.BitsToHoldGuid(guid);

            return(numBits);
        }
Esempio n. 2
0
 public override int GetPacketSize() =>
 NetUtility.BitsToHoldGuid(_sourceMechGuid) +
 _usedWeapon.GetPacketSize() +
 _targetPosition.GetPacketSize();
Esempio n. 3
0
 public override int GetPacketSize() =>
 NetUtility.BitsToHoldGuid(_targetMechGuid) +
 _destination.GetPacketSize();