예제 #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        ///
        /// We'll instantiate our stuff, load character definitions.
        ///
        ///
        /// </summary>
        protected override void Initialize()
        {
            Rand.random = new Random();

            map = new Map();


            netPlay = new NetPlay();

            screenSize.X = 800f;
            screenSize.Y = 600f;

            charDef[(int)CharacterDefinitions.Guy] =
                new CharDef("chars/guy", CharacterDefinitions.Guy);
            charDef[(int)CharacterDefinitions.Zombie] =
                new CharDef("chars/zombie", CharacterDefinitions.Zombie);
            charDef[(int)CharacterDefinitions.Wraith] =
                new CharDef("chars/wraith", CharacterDefinitions.Wraith);
            charDef[(int)CharacterDefinitions.Carlos] =
                new CharDef("chars/carlos", CharacterDefinitions.Carlos);



            Sound.Initialize();
            Music.Initialize();

            QuakeManager.Init();

            base.Initialize();

            store    = new Store();
            settings = new Settings();
            store.GetDevice();
        }
예제 #2
0
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            var slot = NetPlay.slots[whoAmI];

            byte tileAction = readBuffer[num++];
            int  x          = BitConverter.ToInt32(readBuffer, num);

            num += 4;
            int y = BitConverter.ToInt32(readBuffer, num);

            num += 4;

            byte tileType = readBuffer[num++];
            byte style    = readBuffer[num];
            bool failFlag = (tileType == 1);

            if (x < 0 || y < 0 || x >= Main.maxTilesX || y >= Main.maxTilesY)
            {
                slot.Kick("Out of range tile received from client.");
                return;
            }

            if (!NetPlay.slots[whoAmI].tileSection[NetPlay.GetSectionX(x), NetPlay.GetSectionY(y)])
            {
                ProgramLog.Debug.Log("{0} @ {1}: {2} attempted to alter world in unloaded tile.");
                return;
            }

            var editor  = staticEditor;            //new SandboxEditor<PlayerSandbox> ();
            var sandbox = editor.Sandbox;

            lock (WorldModify.playerEditLock)
            {
                sandbox.Initialize();
                var player = Main.players[whoAmI];

                switch (tileAction)
                {
                case 0:
                    editor.KillTile(x, y, failFlag);
                    //[TODO] Get block modifications outside the x,y axis to update on Client end
                    //WorldModify.KillTile(null, x, y, failFlag);
                    break;

                case 1:
                    if (editor.PlaceTile(x, y, (int)tileType, false, true, whoAmI, style))
                    {
                        if (tileType == 15 && player.direction == 1)
                        {
                            sandbox.SetFrameXAt(x, y, (short)(sandbox.FrameXAt(x, y) + 18));
                            sandbox.SetFrameXAt(x, y - 1, (short)(sandbox.FrameXAt(x, y - 1) + 18));
                        }
                        else if (tileType == 106)
                        {
                            editor.SquareTileFrame(x, y, true);
                        }
                    }
                    break;

                case 2:
                    editor.KillWall(x, y, failFlag);
                    break;

                case 3:
                    editor.PlaceWall(x, y, (int)tileType, false);
                    break;

                case 4:
                    editor.KillTile(x, y, failFlag, false, true);
                    break;

                case 5:
                    editor.PlaceWire(x, y);
                    break;

                case 6:
                    editor.KillWire(x, y);
                    break;
                }

//				if (sandbox.ChangedTileCount == 0)
//					return;

                var ctx = new HookContext
                {
                    Connection = NetPlay.slots[whoAmI].conn,
                    Sender     = player,
                    Player     = player,
                };

                var args = new HookArgs.PlayerWorldAlteration
                {
                    X       = x, Y = y,
                    Action  = tileAction,
                    Type    = tileType,
                    Style   = style,
                    Sandbox = sandbox,
                };

                HookPoints.PlayerWorldAlteration.Invoke(ref ctx, ref args);

                if (ctx.CheckForKick())
                {
                    return;
                }

                if (ctx.Result == HookResult.IGNORE)
                {
                    return;
                }

                if (ctx.Result != HookResult.RECTIFY)
                {
                    if (!args.TypeChecked)
                    {
                        switch (tileAction)
                        {
                        case 1:
                        case 4:
                            if (tileType >= Main.MAX_TILE_SETS)
                            {
                                slot.Kick("Invalid tile type received from client.");
                                return;
                            }
                            break;

                        case 3:
                            if (tileType >= Main.MAX_WALL_SETS)
                            {
                                slot.Kick("Invalid wall type received from client.");
                                return;
                            }
                            break;
                        }
                    }

                    if (!failFlag)
                    {
                        if (tileAction == 0 || tileAction == 2 || tileAction == 4)
                        {
                            NetPlay.slots[whoAmI].spamDelBlock += 1f;
                        }
                        else if (tileAction == 1 || tileAction == 3)
                        {
                            NetPlay.slots[whoAmI].spamAddBlock += 1f;
                        }
                    }

                    NetMessage.SendData(17, -1, whoAmI, "", (int)tileAction, (float)x, (float)y, (float)tileType, style);

                    sandbox.Apply(Main.players[whoAmI]);

                    return;
                }

                if (player.rowsToRectify.Count > 0 || sandbox.changedRows.Count > 0)
                {
                    lock (player.rowsToRectify)
                    {
                        foreach (var kv in sandbox.changedRows)
                        {
                            int  y0 = kv.Key;
                            var  x1 = kv.Value.Min;
                            var  x2 = kv.Value.Max;
                            uint row;
                            if (player.rowsToRectify.TryGetValue((ushort)y0, out row))
                            {
                                player.rowsToRectify[(ushort)y0] = (uint)(Math.Min(x1, row >> 16) << 16) | (uint)(Math.Max(x2, row & 0xffff));
                            }
                            else
                            {
                                player.rowsToRectify[(ushort)y0] = (uint)(x1 << 16) | (uint)x2;
                            }
                        }
                    }
                }
            }

            //if (tileAction == 1 && tileType == 53)
            //{
            //    NetMessage.SendTileSquare(-1, x, y, 1);
            //}
        }
예제 #3
0
        public override void Process(int whoAmI, byte[] readBuffer, int length, int num)
        {
            int num8 = BitConverter.ToInt32(readBuffer, num);

            num += 4;
            int num9 = BitConverter.ToInt32(readBuffer, num);

            num += 4;

            bool flag3 = !(num8 == -1 ||
                           num8 <10 ||
                                 num8> Main.maxTilesX - 10 ||
                           num9 == -1 ||
                           num9 <10 ||
                                 num9> Main.maxTilesY - 10);

            int num10 = 1350;

            if (flag3)
            {
                num10 *= 2;
            }

            ServerSlot serverSock = NetPlay.slots[whoAmI];

            if (serverSock.state == SlotState.SENDING_WORLD)
            {
                serverSock.state = SlotState.SENDING_TILES;
            }
            else
            {
                serverSock.Kick("Invalid operation at this state.");
            }

            NetMessage.SendData(9, whoAmI, -1, "Receiving tile data", num10);
            serverSock.statusText2 = "is receiving tile data";
            serverSock.statusMax  += num10;
            int sectionX = NetPlay.GetSectionX(Main.spawnTileX);
            int sectionY = NetPlay.GetSectionY(Main.spawnTileY);

            for (int x = sectionX - 1; x < sectionX + 2; x++)
            {
                for (int y = sectionY - 1; y < sectionY + 2; y++)
                {
                    NetMessage.SendSection(whoAmI, x, y);
                }
            }

            if (flag3)
            {
                num8 = NetPlay.GetSectionX(num8);
                num9 = NetPlay.GetSectionY(num9);
                for (int num11 = num8 - 1; num11 < num8 + 2; num11++)
                {
                    for (int num12 = num9 - 1; num12 < num9 + 2; num12++)
                    {
                        NetMessage.SendSection(whoAmI, num11, num12);
                    }
                }
                NetMessage.SendData(11, whoAmI, -1, "", num8 - 1, (float)(num9 - 1), (float)(num8 + 1), (float)(num9 + 1));
            }

            NetMessage.SendData(11, whoAmI, -1, "", sectionX - 1, (float)(sectionY - 1), (float)(sectionX + 1), (float)(sectionY + 1));

            //Can't switch to a for each because there are 201 items.
            for (int itemIndex = 0; itemIndex < 200; itemIndex++)
            {
                if (Main.item[itemIndex].Active)
                {
                    NetMessage.SendData(21, whoAmI, -1, "", itemIndex);
                    NetMessage.SendData(22, whoAmI, -1, "", itemIndex);
                }
            }

            //Can't switch to a for each because there are 1001 NPCs.
            for (int npcIndex = 0; npcIndex < NPC.MAX_NPCS; npcIndex++)
            {
                if (Main.npcs[npcIndex].Active)
                {
                    NetMessage.SendData(23, whoAmI, -1, "", npcIndex);
                }
            }

            NetMessage.SendData(49, whoAmI);
            NetMessage.SendData(57, whoAmI);

            //Send NPC Names...

            foreach (var npcId in new int[] { 17, 18, 19, 20, 22, 38, 54, 107, 108, 124 })
            {
                NetMessage.SendData(56, whoAmI, -1, String.Empty, npcId);
            }
        }