public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); Field1 = new NetAttributeKeyValue(); Field1.Parse(buffer); Field1.ParseValue(buffer); }
public override void Parse(GameBitBuffer buffer) { ActorID = buffer.ReadUInt(32); atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)]; for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i] = new NetAttributeKeyValue(); atKeyVals[i].Parse(buffer); } for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].ParseValue(buffer); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new NetAttributeKeyValue(); Field1.Parse(buffer); Field1.ParseValue(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)]; for(int i = 0;i < _atKeyVals.Length;i++) { _atKeyVals[i] = new NetAttributeKeyValue(); _atKeyVals[i].Parse(buffer); } for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].ParseValue(buffer); }; }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = new NetAttributeKeyValue(); Field2.Parse(buffer); Field1.ParseValue(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)]; for(int i = 0;i < _atKeyVals.Length;i++) { _atKeyVals[i] = new NetAttributeKeyValue(); _atKeyVals[i].Parse(buffer); } for (int i = 0; i < Field1.Length; i++) { Field1[i].ParseValue(buffer); }; }