Exemple #1
0
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1  = new NetAttributeKeyValue();
     Field1.Parse(buffer);
     Field1.ParseValue(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     ActorID   = buffer.ReadUInt(32);
     atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)];
     for (int i = 0; i < atKeyVals.Length; i++)
     {
         atKeyVals[i] = new NetAttributeKeyValue(); atKeyVals[i].Parse(buffer);
     }
     for (int i = 0; i < atKeyVals.Length; i++)
     {
         atKeyVals[i].ParseValue(buffer);
     }
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new NetAttributeKeyValue();
     Field1.Parse(buffer);
     Field1.ParseValue(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)];
     for(int i = 0;i < _atKeyVals.Length;i++)
     {
         _atKeyVals[i] = new NetAttributeKeyValue();
         _atKeyVals[i].Parse(buffer);
     }
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].ParseValue(buffer); };
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = new NetAttributeKeyValue();
     Field2.Parse(buffer);
     Field1.ParseValue(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     atKeyVals = new NetAttributeKeyValue[buffer.ReadInt(4)];
     for(int i = 0;i < _atKeyVals.Length;i++)
     {
         _atKeyVals[i] = new NetAttributeKeyValue();
         _atKeyVals[i].Parse(buffer);
     }
     for (int i = 0; i < Field1.Length; i++) { Field1[i].ParseValue(buffer); };
 }