// Use this for initialization void Begin() { ccRadius = GetComponent<CharacterController> ().radius; navmeshRadius = GetComponent<NavMeshAgent> ().radius; navmeshWalker = GetComponent<NavmeshRandomWalkBehavior> (); }
// Use this for initialization void Begin() { ccRadius = GetComponent <CharacterController> ().radius; navmeshRadius = GetComponent <UnityEngine.AI.NavMeshAgent> ().radius; navmeshWalker = GetComponent <NavmeshRandomWalkBehavior> (); }