// Use this for initialization
 void Begin()
 {
     ccRadius = GetComponent<CharacterController> ().radius;
     navmeshRadius = GetComponent<NavMeshAgent> ().radius;
     navmeshWalker = GetComponent<NavmeshRandomWalkBehavior> ();
 }
 // Use this for initialization
 void Begin()
 {
     ccRadius      = GetComponent <CharacterController> ().radius;
     navmeshRadius = GetComponent <UnityEngine.AI.NavMeshAgent> ().radius;
     navmeshWalker = GetComponent <NavmeshRandomWalkBehavior> ();
 }