private void ReceiveLoop() { Logger.Log(LogLevel.Info, "Waiting for connection..."); receivePipeStream.WaitForConnection(); Logger.Log(LogLevel.Info, "Got connection! Processing messages!"); while (true) { serviceReceiver.ProcessMessage(); receivePipeStream.Flush(); } }
static void StartPipeHandler() { threadID = ThreadHelper.GetCurrentThreadId(); servicePipe.WaitForConnection(); while (running) { serviceReceiver.ProcessMessage(); servicePipe.Flush(); } servicePipe?.Dispose(); }
void StartPipeHandler() { threadID = ThreadHelper.GetCurrentThreadId(); captureServicePipe.WaitForConnection(); while (running) { listenerReceiver.ProcessMessage(); captureServicePipe.Flush(); } captureServicePipe?.Dispose(); }
private void RunWaitForConnection() { waitThreadId = ThreadHelpers.GetCurrentThreadId(); Debugger.Debug(LogLevel.Info, $"Wait Thread ID: {waitThreadId}"); while (waiterRunning) { waitForConnectionEvent.WaitOne(); Debugger.WriteLine(LogLevel.Info, "EventEmitter: Waiting for connection"); try { pipeStream.WaitForConnection(); IsConnected = true; Debugger.WriteLine(LogLevel.Info, "EventEmitter: Connected!"); } catch (Exception) { Debugger.WriteLine(LogLevel.Info, "EventServer: Waiting aborted! Closing..."); waiterRunning = false; IsConnected = false; return; } } }