/// <summary> /// Set's the player's name for the game /// </summary> /// <param name="playerName">The desired name for the player</param> public void setPlayerName(string playerName) { // Check if is id if (NameGenerator.IsIDCard(playerName)) { // Generate name playerName = NameGenerator.GenerateNewName(playerName); } SaveSystem.Instance.PlayerID = playerName; }
public Worker() { NameGenerator tempGenerator = new NameGenerator(); sName = tempGenerator.GenerateNewName(); iTraitFarmer = Random.Range(1, 10); iTraitGatherer = Random.Range(1, 10); iTraitCrafter = Random.Range(1, 10); iTraitAdventurer = Random.Range(1, 10); iTraitResearcher = Random.Range(1, 10); iTraitMilitary = Random.Range(1, 10); iTraitBuilder = Random.Range(1, 10); }