void SpawnMobs() { var sprites = Resources.LoadAll("MobsSprite", typeof(Sprite)); Vector2 X = new Vector2(Center.x - Size.x / 2, Center.x + Size.x / 2 + 1); Vector2 Y = new Vector2(Center.y - Size.y / 2, Center.y + Size.y / 2 + 1); _mobContainer = new GameObject("MOBCONTAINER"); foreach (var v in _params) { if (String.Compare(v.Key, 0, "mob", 0, 3) == 0) { for (int i = 0; i < int.Parse(v.Value); i++) { Vector2 tmp = new Vector2(Random.Range(X.x, X.y), Random.Range(Y.x, Y.y)); var obj = Instantiate(Resources.Load("Prefabs/" + v.Key.Remove(0, 3), typeof(GameObject)) as GameObject, tmp, Quaternion.identity, _mobContainer.transform); _mobs.Add(obj); obj.name = _ng.CreateUsername(); obj.GetComponent <SpriteRenderer>().sprite = (Sprite)sprites[Random.Range(0, sprites.Length)]; var ia = obj.GetComponent <IaMobs>(); ia.DirectionInterval = Random.Range(2, 7); ia.Venere = Random.Range(0, 20); ia.Life = Random.Range(200, 1000); ia.Speed = new Vector2(Random.Range(0.5f, 1.5f), Random.Range(2f, 6)); ia.SpeedInterval = new Vector2(Random.Range(0.5f, 1.5f), Random.Range(3, 6)); } } } }