private void glControl1_Load(object sender, EventArgs e) { OpenTKSharedResources.InitializeSharedResources(); if (OpenTKSharedResources.SetupStatus == OpenTKSharedResources.SharedResourceStatus.Initialized) { if (sourceNud != null) { glControl1.MakeCurrent(); forgeMesh = sourceNud.CreateRenderMesh(polygonToRender); } } }