예제 #1
0
 private void ProcessSegment(PlayerObject player, NPCPage page, NPCSegment segment, uint objectID)
 {
     player.NPCObjectID = objectID;
     player.NPCScriptID = ScriptID;
     player.NPCSuccess.Add(segment, segment.Check(player));
     player.NPCPage = page;
 }
예제 #2
0
 private void ProcessSegment(NPCPage page, NPCSegment segment)
 {
     segment.Check();
 }
예제 #3
0
 private void ProcessSegment(MonsterObject monster, NPCPage page, NPCSegment segment)
 {
     segment.Check(monster);
 }
예제 #4
0
 private void ProcessSegment(PlayerObject player, NPCPage page, NPCSegment segment)
 {
     player.NPCID = ObjectID;
     player.NPCSuccess = segment.Check(player);
     player.NPCPage = page;
 }
예제 #5
0
 private void ProcessSegment(PlayerObject player, NPCPage page, NPCSegment segment)
 {
     player.NPCID      = ObjectID;
     player.NPCSuccess = segment.Check(player);
     player.NPCPage    = page;
 }
예제 #6
0
파일: NPCObject.cs 프로젝트: Pete107/Mir2
 private void ProcessSegment(NPCPage page, NPCSegment segment)
 {
     segment.Check();
 }
예제 #7
0
파일: NPCObject.cs 프로젝트: Pete107/Mir2
 private void ProcessSegment(MonsterObject Monster, NPCPage page, NPCSegment segment)
 {
     segment.Check(Monster);
 }