private void ProcessSegment(PlayerObject player, NPCPage page, NPCSegment segment, uint objectID) { player.NPCObjectID = objectID; player.NPCScriptID = ScriptID; player.NPCSuccess.Add(segment, segment.Check(player)); player.NPCPage = page; }
private void ProcessSegment(NPCPage page, NPCSegment segment) { segment.Check(); }
private void ProcessSegment(MonsterObject monster, NPCPage page, NPCSegment segment) { segment.Check(monster); }
private void ProcessSegment(PlayerObject player, NPCPage page, NPCSegment segment) { player.NPCID = ObjectID; player.NPCSuccess = segment.Check(player); player.NPCPage = page; }
private void ProcessSegment(MonsterObject Monster, NPCPage page, NPCSegment segment) { segment.Check(Monster); }