private void Awake() { turret = GetComponent <NPCAutoTurret>(); if (turret != null) { InvokeRepeating("FindTargets", 5f, 1.0f); } }
void OnEntitySpawned(NPCAutoTurret turret) { if (!enabled) { return; } if (configData.npcTurrets) { if (turret == null) { return; } turret.gameObject.AddComponent <AnimalTargetNPC>(); } }