private void Awake()
 {
     turret = GetComponent <NPCAutoTurret>();
     if (turret != null)
     {
         InvokeRepeating("FindTargets", 5f, 1.0f);
     }
 }
 void OnEntitySpawned(NPCAutoTurret turret)
 {
     if (!enabled)
     {
         return;
     }
     if (configData.npcTurrets)
     {
         if (turret == null)
         {
             return;
         }
         turret.gameObject.AddComponent <AnimalTargetNPC>();
     }
 }