void NPC01Init() { NPCAI ai = NPC01.GetComponent <NPCAI>(); ai.addNPCState(); //add empty state 0 ai.setNPCState(0, 0, "This is the forst state.", null, .5f); ai.setNPCState(0, 1, "This is the first target state.", null, .5f); ai.setNPCState(0, 2, "This is the Second target state.", null, .5f); ai.setNPCState(0, 3, "This is the third target state.", null, .5f); ai.setNPCState(0, 4, "This is the fourth target state.", null, .5f); ai.addNPCState(); //add empty state 1 ai.setNPCState(1, 0, "his is the first target state.", null, .5f); ai.setNPCState(1, 1, "This is the first target state.", null, .5f); ai.setNPCState(1, 2, "This is the Second target state.", null, .5f); ai.setNPCState(1, 3, "This is the third target state.", null, .5f); ai.setNPCState(1, 4, "This is the fourth target state.", null, .5f); }