public playAnimation ( string pAnim, int newState ) : void | ||
pAnim | string | P animation. |
newState | int | New state. |
리턴 | void |
public override void update() { NPC.playAnimation(mAnim); stop(); }
public playAnimation ( string pAnim, int newState ) : void | ||
pAnim | string | P animation. |
newState | int | New state. |
리턴 | void |
public override void update() { NPC.playAnimation(mAnim); stop(); }