void Start() { w = new NOC_I_1_Walker2(); //some Unity specific code to draw lines lineRenderer = this.gameObject.AddComponent<LineRenderer>(); lineRenderer.material = new Material(Shader.Find("Particles/Multiply")); lineRenderer.SetColors(Color.black, Color.black); lineRenderer.SetWidth(1.0F, 1.0F); lineRenderer.SetVertexCount(pos.Count); }
private List <Vector2> pos = new List <Vector2>(); //store position values in a list to be used with lineRenderer void Start() { w = new NOC_I_1_Walker2(); //some Unity specific code to draw lines lineRenderer = this.gameObject.AddComponent <LineRenderer>(); lineRenderer.material = new Material(Shader.Find("Particles/Multiply")); lineRenderer.SetColors(Color.black, Color.black); lineRenderer.SetWidth(1.0F, 1.0F); lineRenderer.SetVertexCount(pos.Count); }