Inheritance: MonoBehaviour
    void Start()
    {
        w = new NOC_I_1_Walker2();

                //some Unity specific code to draw lines
                lineRenderer = this.gameObject.AddComponent<LineRenderer>();
                lineRenderer.material = new Material(Shader.Find("Particles/Multiply"));
                lineRenderer.SetColors(Color.black, Color.black);
                lineRenderer.SetWidth(1.0F, 1.0F);
                lineRenderer.SetVertexCount(pos.Count);
    }
    private List <Vector2> pos = new List <Vector2>();                  //store position values in a list to be used with lineRenderer


    void Start()
    {
        w = new NOC_I_1_Walker2();

        //some Unity specific code to draw lines
        lineRenderer          = this.gameObject.AddComponent <LineRenderer>();
        lineRenderer.material = new Material(Shader.Find("Particles/Multiply"));
        lineRenderer.SetColors(Color.black, Color.black);
        lineRenderer.SetWidth(1.0F, 1.0F);
        lineRenderer.SetVertexCount(pos.Count);
    }