private void DrawBone(NBody body, NJointType j0, NJointType j1) { NJoint joint0 = body.Joints[j0]; NJoint joint1 = body.Joints[j1]; if (j0 == NJointType.Neck && joint0 == null) { joint0 = body.Joints[NJointType.SpineShoulder]; } else if (j1 == NJointType.Neck && joint1 == null) { joint1 = body.Joints[NJointType.SpineShoulder]; } if (joint0 == null || joint1 == null) { return; } // If we can't find either of these joints, exit if (joint0.Tracking == NTrackingState.NotTracked || joint1.Tracking == NTrackingState.NotTracked) { return; } // Don't draw if both points are inferred if (joint0.Tracking == NTrackingState.Inferred && joint1.Tracking == NTrackingState.Inferred) { return; } buffer.DrawPolyline(new System.Drawing.Point[] { joint0.Position2D, joint1.Position2D }, false, brdBlue, 10); }
public NJoint GetJoint(NJointType ntype) { if (Joints.ContainsKey(ntype) && Joints[ntype] != null) { return Joints[ntype]; } var njoint = new NJoint(ntype, this); Joints[ntype] = njoint; return njoint; }
public NJoint GetJoint(NJointType ntype) { if (Joints.ContainsKey(ntype) && Joints[ntype] != null) { return(Joints[ntype]); } var njoint = new NJoint(ntype, this); Joints[ntype] = njoint; return(njoint); }
public NJoint(NJointType type, NBody body) { Type = type; Body = body; }