public ServerGameDll(NI_NetworkStringTableContainer stringTable, IEntityManager entManager, IGameRuleManager gameRulesManager, NI_GlobalVars globals, NI_VEngineServer engineServer) { _StringTable = stringTable; _EntityManager = entManager; _Globals = globals; _GameRulesManager = gameRulesManager; _VEngineServer = engineServer; }
public EntityManagerServer(NI_VEngineServer engine, NI_ConsoleManager console) { _EngineServer = engine; _ConsoleManager = console; Random rand = new Random(); for (int x = 0; x < MaxEntites; ++x) { _EntSerials.Add(rand.Next() & 0x7fff); } }