コード例 #1
0
 public ServerGameDll(NI_NetworkStringTableContainer stringTable, IEntityManager entManager, IGameRuleManager gameRulesManager, NI_GlobalVars globals, NI_VEngineServer engineServer)
 {
     _StringTable      = stringTable;
     _EntityManager    = entManager;
     _Globals          = globals;
     _GameRulesManager = gameRulesManager;
     _VEngineServer    = engineServer;
 }
コード例 #2
0
        public EntityManagerServer(NI_VEngineServer engine, NI_ConsoleManager console)
        {
            _EngineServer   = engine;
            _ConsoleManager = console;

            Random rand = new Random();

            for (int x = 0; x < MaxEntites; ++x)
            {
                _EntSerials.Add(rand.Next() & 0x7fff);
            }
        }