void OnLevelWasLoaded(int mapIndex) { if(mapIndex == (int)Definition.eSceneID.LoginScene_ngui) { registerSceneViewer = GameObject.FindObjectOfType(typeof(NGUIRegisterSceneViewer)) as NGUIRegisterSceneViewer; } // Debug.Log("Register:OnLevelWasLoaded"); }
void Awake() { nguiRegisterSceneViewer = GameObject.FindObjectOfType(typeof(NGUIRegisterSceneViewer)) as NGUIRegisterSceneViewer; }