/// <summary> /// Sets the ragdoll pose to bones pose /// </summary> private void UpdateRagdoll() { //if (MyFakes.ENABLE_RAGDOLL_DEBUG) Debug.WriteLine("RagdollComponent.UpdateRagdoll"); if (Character.Physics == null || Character.Physics.Ragdoll == null || RagdollMapper == null) { return; } if (!MyPerGameSettings.EnableRagdollModels) { return; } if (!RagdollMapper.IsActive || !Character.Physics.IsRagdollModeActive) { return; } if (!RagdollMapper.IsKeyFramed && !RagdollMapper.IsPartiallySimulated) { return; } RagdollMapper.UpdateRagdollPosition(); RagdollMapper.UpdateRagdollPose(); RagdollMapper.SetVelocities(); RagdollMapper.DebugDraw(Character.WorldMatrix); }
/// <summary> /// Sets the ragdoll pose to bones pose /// </summary> private void UpdateRagdoll() { if (Character.Physics == null || Character.Physics.Ragdoll == null || RagdollMapper == null) { return; } if (!MyPerGameSettings.EnableRagdollModels) { return; } if (!RagdollMapper.IsActive || !Character.Physics.IsRagdollModeActive) { return; } if (!RagdollMapper.IsKeyFramed && !RagdollMapper.IsPartiallySimulated) { return; } RagdollMapper.UpdateRagdollPosition(); RagdollMapper.UpdateRagdollPose(); RagdollMapper.SetVelocities(); RagdollMapper.DebugDraw(Character.WorldMatrix); }
public void InitDeadBodyPhysics() { if (MyFakes.ENABLE_RAGDOLL_DEBUG) { Debug.WriteLine("RagdollComponent.InitDeadBodyPhysics"); } if (Character.Physics.IsRagdollModeActive) { Character.Physics.CloseRagdollMode(); } if (RagdollMapper.IsActive) { RagdollMapper.Deactivate(); } Character.Physics.SwitchToRagdollMode(); RagdollMapper.Activate(); RagdollMapper.SetRagdollToKeyframed(); RagdollMapper.UpdateRagdollPose(); RagdollMapper.SetRagdollToDynamic(); }
public void InitDeadBodyPhysics() { bool flag1 = MyFakes.ENABLE_RAGDOLL_DEBUG; MyPhysicsBody physics = base.Character.Physics; if (physics.IsRagdollModeActive) { physics.CloseRagdollMode(); } MyRagdollMapper ragdollMapper = this.RagdollMapper; if (ragdollMapper.IsActive) { ragdollMapper.Deactivate(); } physics.SwitchToRagdollMode(true, 1); ragdollMapper.Activate(); ragdollMapper.SetRagdollToKeyframed(); ragdollMapper.UpdateRagdollPose(); ragdollMapper.SetRagdollToDynamic(); }