private void SaveSector(MySectorServiceClient client)
        {
            if (m_pause)
            {
                if (!MinerWars.AppCode.App.MyMinerGame.IsPaused())
                {
                    MinerWars.AppCode.App.MyMinerGame.SwitchPause();
                }
            }

            m_checkpoint.CurrentSector = m_sectorIdentifier;

            //if (MyLocalCache.CanBeSaved(m_checkpoint))
            //{
            //    MyLocalCache.Save(m_checkpoint);
            //    m_checkpoint.SectorObjectBuilder = null;
            //}

            AddAction(client.BeginSaveCheckpoint(m_checkpoint.ToBytes(), m_savePlayer, null, client));
        }