private void SaveSector(MySectorServiceClient client) { if (m_pause) { if (!MinerWars.AppCode.App.MyMinerGame.IsPaused()) { MinerWars.AppCode.App.MyMinerGame.SwitchPause(); } } m_checkpoint.CurrentSector = m_sectorIdentifier; //if (MyLocalCache.CanBeSaved(m_checkpoint)) //{ // MyLocalCache.Save(m_checkpoint); // m_checkpoint.SectorObjectBuilder = null; //} AddAction(client.BeginSaveCheckpoint(m_checkpoint.ToBytes(), m_savePlayer, null, client)); }