public void CanUserBeAttacked_IfItsGamer_ReturnsTrue() { //Arrange MyGame myGame = new MyGame(); User newUser = new User(); newUser.IsGamer = true; newUser.UserName = "******"; Clan newClan = new Clan(); newClan.ClanName = "The Best"; newUser.ClanInfo = newClan; myGame.CurrentUser = newUser; //Act User newEnemy = new User(); newEnemy.IsGamer = true; newEnemy.UserName = "******"; Clan newEnemyClan = new Clan(); newEnemyClan.ClanName = "SU Guys"; newEnemy.ClanInfo = newEnemyClan; bool canItBeAttacked = myGame.CanUserBeAttacked(newEnemy); //Assert Assert.IsTrue(canItBeAttacked); }