IEnumerator FadeOutAnimate() { fadeAnim.Play("FadeOut"); yield return(StartCoroutine(MyCoroutine.WaitForRealSeccond(1f))); fadeCanvas.SetActive(false); }
IEnumerator FadeInAnimate(string levelName) { fadeCanvas.SetActive(true); fadeAnim.Play("FadeIn"); yield return(StartCoroutine(MyCoroutine.WaitForRealSeccond(.7f))); Application.LoadLevel(levelName); FadeOut(); }