IEnumerator FadeOutAnimate()
    {
        fadeAnim.Play("FadeOut");
        yield return(StartCoroutine(MyCoroutine.WaitForRealSeccond(1f)));

        fadeCanvas.SetActive(false);
    }
    IEnumerator FadeInAnimate(string levelName)
    {
        fadeCanvas.SetActive(true);
        fadeAnim.Play("FadeIn");
        yield return(StartCoroutine(MyCoroutine.WaitForRealSeccond(.7f)));

        Application.LoadLevel(levelName);
        FadeOut();
    }